£229 £225


CYCLES is an innovative and powerful loop manipulation and granular synthesis environment. Through a variety of idiosyncratic and interactive processes pull apart and reconstruct audio instantly into an endless myriad of collaged loops, performable textures, modulating rhythms, generative sequences and playable pads.

Reimagine Sound With Loops + Grains

The LOOPS engine is an audio looper, splicer and synthesiser. Audio is manipulated using an interactive visual timeline that slices the loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation whilst parameter modulation and slice randomisation can create further rhythmic evolution. 


The GRAINS engine operates at the micro level, deconstructing the loops into tiny fragments and then rebuilding them into diffuse and amorphous clouds of texture. Grains of variable size, shape, pitch, volume, pan and direction interact to create a multitude of generative soundscapes and gestural movements, with physically simulated modulation introducing natural repetition by animating parameters in cyclical patterns.


Explore New Sonic Worlds

CYCLES includes over 450 loop sources divided into six distinct packs, each designed to inspire new and idiosyncratic directions in music creation. Loops can be used straight out of the box in order to generate and develop existing ideas, or alternatively taken purely as source material to be manipulated within the engine into entirely new worlds of sound.

Driven by pulses gates and triggers. Electronic drum machines, mechanical beaters, electroacoustic tape loops and snares pulsed by amps.

Machine Drums

Oscillations constructed, modulated and amplified. Unstable systems discovering unfound sequences, gestures and atmospheres.


Waveforms shaped, sequenced and processed. Arpeggios, pulses and textures sculpted from full spectrum sonics.


Strings strummed, picked and fumbled. Chordal blooms and abstract phrases meet warbling melacholy and degraded beauty.


Metal resonators struck, brushed and flicked. Sustaining sympathetic tones. Colliding tonal percussive patterns.


Resonant bodies bowed, plucked and hit. Textual flutters and growls, hollow pulsations and spectral voices.




CYCLES includes 100 preset engine states to help find inspiration and aid exploration. Each of these transforms the engine into a different set of parameters, settings, and modulation, creating an entirely new world of sound in which a loop or sample is then performable. This produces a huge palette of tens of thousands of unique processed loops and textures, existing anywhere from energetic pulses and plucks to rich cinematic ambiences.

A vast library of unique sounds

As well as the source loops, over 150 bespoke pads, textures and sequences are included, each created by taking a single source loop and transfiguring it within the CYCLES engine. The result is a vast library of unique timbres and rhythms full of granularised swarms, lush organic textures and precise cyclical pulses. Patches can be performed interactively, with mod wheel movement creating dynamic rises and evolving cinematic transitions.



By simply dragging and dropping a sample anywhere onto the CYCLES interface, it will be loaded into the LOOPS and GRAINS engines. Up to 25 loops or samples can be loaded simultaneously into a single instrument, making mixing and matching loops easy. The engines can then be used to manipulate and reinvent the sounds, or can be switched into any of the 100 preset states, transforming user samples instantly into a huge variety of sound designed textures and rhythms. Any user patches can then be saved within the CYCLES file structure and will be accessible within the library tab.


Go Deeper Into Cycles


Within the cartesian grid sequencer, a sequence is no longer a list of numeric values but an intuitive display of generative patterns and tones. Instead of being arranged linearly, sequence steps appear in a two dimensional grid and are moved through using various non-linear patterns and rhythms. Pitch is quantised through a number of scales, making arpeggios and angular melodic sequences easy to produce. Grid values can be continuously reconfigured by the user, adopted from preset patterns, or randomised to generate a continuous exploration of abstract melodic and rhythmic ideas.

Contained within the granular engine is an advanced XY environment with four interactive XY pads. Simple movements rapidly transform the sound in a multidimensional way, with each pad manipulating different elements of the granularisation. Behaviour of each XY cursor can be recorded with the mouse, modulated with LFOs, or unleashed within a deeply modelled physical environment in which the cursor glides through a field of opposing magnetic forces.

Cyclical movement can be introduced with limitless parameter modulation. Each modulatable parameter has its own assignable LFO, with combinations of complex source waveshapes, offset phase and value smoothing producing endless tempo-synced patterns. CC numbers can be quickly learned, allowing parameters to be freely controlled by the knobs or sliders of any MIDI controller in a fast and creative workflow.

Sounds are taken into new territories with an array of editable macro effects: a rich harmonic distortion; a warm and warbly tape emulation; a lofi bitcrusher full of gritty artifacts; a woozy chorus; a tremolo full of wobbles and rhythmic chops; and a reverberant texturaliser which introduces an ethereal spectral smear. Spatial processing is done with four convolution reverbs, an algorithmic reverb, and a digital delay. Each macro has further editable and modulatable parameters, generating a huge playground of morphable effects.

CYCLES has four expanded loop performance modes: Poly, Arp, One and Hold. In Poly mode, a loop or sample is spread across the whole keyboard and is performable polyphonically, allowing for chords and harmonies. Arp mode creates angular arpeggios by jutting rhythmically between different clusters of loop slices. MPC style one-shot triggering can be done in One mode, allowing for playable sliced beats and patterns. Hold mode repeatedly triggers slices while keys are held, making clusters of glitchy repetition.


Watch Matt Lowery sample a SOMA Laboratory Lyra-8 into CYCLES to create controllable shifting synth textures and patterns.


Technical Details

+ 189 presets patches

+ 100 preset engine states

+ 494 sound designed loop sources
+ Approx 2.8GB samples compressed

+ Up to date and powerful CPU recommended

+ Download managed by Native Access

+ Runs in the free Kontakt 6.3.2 Player or full Kontakt 6.3.2 or higher
+ Download free Kontakt Player here

+ View the CYCLES FAQ