HALO is a spatial delay engine that surrounds a sound with a field of echoes. A single input becomes hundreds of reflections — shaped, set loose, and bloomed into an environment of their own.
HALO generates hundreds of repeats at once and hands you the whole field as a single object. Spread the echoes tight or wide, stretch them out, contour how their level travels across the burst, or blur them until they dissolve.
A PLAYGROUND FOR TEXTURE
A single engine spanning chorus, flanger, delay, and reverb, HALO is an experimental texture playground to reach for whenever a sound needs to become more interesting.
The dotted field above the controls is the centre of everything: a live readout of the sound as it moves, spreads and decays. It responds to every gesture, from a sweep of Cluster to a rise of Scatter to a slow modulation drifting across the display.
→ WALKTHROUGH
SHAPING THE FIELD
Every part of HALO's field can be transformed. Six main controls run along the bottom of the interface, each reworking the cluster above.
CLUSTER
SIZE
SHAPE
BLUR
MOD
MIX
Cluster spreads the echoes, from a focused knot of repeats to a wide, scattered cloud. Its Edit tab holds the foundations: Pre sets the gap before the first echo, Regen feeds the taps back to build density and sustain, Smooth softens every transition, and Sync locks the timing to tempo or lets it run free.
→ PLAYTHROUGH
BUILT TO BE MOVED
HALO ships with 164 presets, built to cover the full reach of the engine — subtle doublings, rhythmic figures, tails that run for half a minute.
They exist to show what the engine reaches, not to fix it in place — every one is a starting point, and a single drag across the XY pad is often enough to send one somewhere it was never built to go.
EVERYTHING IN MOTION
Nothing in HALO has to hold still. Every parameter carries its own modulation, with three movement sources behind every control.
LFO
SEQUENCER
ENVELOPE
An LFO with a deep palette of waveforms: sines, triangles, squares and saws alongside complex shapes drawn from the Slate + Ash instruments. Sync it to tempo for rhythmic patterns, or leave it free for roaming, continuous motion.
HEAR IT FOR YOURSELF
Each source plays dry, then through three HALO presets — from subtle movement to drastic sound design.
Piano
Electric Guitar
Pluck
Arp
Drum Break
Dry,Swell,Haunt,Grain
PLAY00:00 / 00:00
A solo piano riff, played clean and close.
WHAT'S INCLUDED
164 × FACTORY STATES
66 FX
31 Rhythmic
23 Modulation
21 Ambient
14 Spatial
9 Basic
TECHNICAL SPECIFICATIONS
SOFTWARE
VST3, AU and AAX plugin
SYSTEM
macOS [XX or later] and Windows 10 or 11
SIZE
[XX] MB download